David Flatley

Archive for December 13th, 2007

PS3 not kind to PS2 games

by Dave on Dec.13, 2007, under Intense Nonsense

My favorite game in the world….Socom Combined Assault. I’ve been hooked on the Socom series for years now. And although I said I wouldn’t fall into the PS3 trap until the prices went way down, I ended up getting one a while back.

So Zipper just released 2 map packs (with some of my old favorites from older Socom’s) and I bought and tried to download them. AFTER purchasing them I keep getting an error that says I can’t install them, there’s no hard drive. Heh, there’s a pretty big hard drive there, can’t ya find it?? Ya pos!!

Here I am reading and reading on what kind of a hack I have to implement to install these damn things on my PS3. What? Is Sony taking backwards compatibility lessons from Microsoft? ARGHhhh!!! It also says all sales are final and no refunds? Oh no you dit-int!!! I’ll find a way to install these maps or I’m going to be slightly miffed on the phone with tech Sony tech support.

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Adobe AIR Beta 3 – descriptor file porting

by Dave on Dec.13, 2007, under Adobe AIR

I ported AirSpace today from AIR Beta 2 to Beta 3 and overall it wasn’t that bad. Heh! First off, I originally used Rich Tretola’s UpdateManager class for AirSpace’s updates before, and it looks like he updated his entry for Beta 3 already. Wish I knew this before I upgraded mine :P Oh well, it’s done now. If you want a cool way to update your apps, that one works like a charm.

Nothing massive changed, its all pretty easy, but rather than chase all the new stuff down, I figured I’d post in case someone else runs into issues.

The first issue I had, was to remove references to Shell.shell and replace with nativeWindow inside the ActionScript. At least that’s one thing the new compiler was griping about and is now fixed. Referencing the application descriptor file from within the code had a few minor changes. The first thing I did after installing Beta 3 for AIR and Flex 3, was just create a new AIR project for AirSpace. That way, I had a new descriptor file to play with and seemed easier than chasing down any artifacts in the old one.

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