Category: Apple

  • Where have I been? It’s been a while since I blogged, but that doesn’t mean I haven’t been a busy programmer. I’m back to regale you with snarky wittiness and some good code. After the Great Flash Crash of 2012, like most of us I reluctantly ventured back to the world of DOM hell. Having…

  • In part one of this series, you created the Actionscript 3 library, Objective C static library and wrapped it all together in a beauteous Adobe Native Extension (ANE) for use in your Flash mobile app. By now, you’re able to connect to Apple’s Game Center, but you don’t know it yet. This post will will…

  • With the advent of Adobe Native Extensions (ANE’s) Flash platform developers have been fully unleashed upon the mobile OS scene. Your Flash apps now have full access to all native features through ANEs. This two part series will get you ready to integrate your own Flash games with Apple’s Game Center so you can start…

  • To say I’ve been busy is an understatement. Where to start? They tell me there’s an economic meltdown going on. My question is, where? If you’re an RIA developer, especially a Flex developer, I can’t imagine you’re having a tough time finding gigs. Unless there’s just so many of us now that there’s actually competition?…

  • Or the iPhone is just another piece of O’Crapple. O’Crapple, my word for over priced crap from Apple. According to Information Week, Steve Jobs was quoted as saying that the Flash Player for the desktop performs too slow to be useful on the iPhone and that the mobile version of Flash is not capable of…

  • Software to bug ratio

    It goes without saying that with new software comes new bugs. I like to write about some of these bugs, having written a few good ones myself. In fact, I consider myself somewhat of a Digital Entomologist in a manner of speaking. While out hunting some rare, or not so rare species to give me…